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PARTNERS: RED (Brave)

In this section you will find a guide to all red partners from the tier list. This is what I consider to be the best practice for each of these partners war pattern set ups. I hope this helps guide you towards a better partner team, and better partners overall. By "Natural" I mean the stars at which a partner starts at. For example, the blue boar would be considered a "Natural 3 star partner", regardless of what stars you upgrade him to. Partners range from 1 star to 6 stars. In order to "Evolve" a partner, you need the partner you want to be max level, and have the corresponding number of partners equal to the stars of the partner in order to evolve. For example, if you have a 4 star partner, it would need to be at level 30, and you would need 4 other 4 star partners in order to evolve it(They can be any level 1-30 it doesn't matter). If you use the same partner (like a boar to evolve a boar), it will get a random skill increase as a bonus on one of its attacks/abilities. Color does not matter only that it is the same partner.


Natural 5 Star

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Red Nomad King (RNK) is an attack partner. For him you want to focus on ATK / CR / CRD with some HP. Due to his 3rd ability, he always does full damage, never a glancing blow. In addition to this when he gets attacked, he has a chance to counter attack the enemy who attacked him. This means potentially he could have 5 attacks per round if all 4 enemies hit him. For this reason, and for his basic attack causing damage over 2 rounds when getting a CR, he can deal a lot of damage very quickly. 

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Red Mr. Dagger is a damage partner. Since he deals high damage, you want to give him high SPD, and high ATK. He also will need high HP, since he is your main source of damage most likely, you dont want him to be attacked first so make sure you have either a tank with lower HP to soak up the damage, or make sure you have a good healer, or revive. His 3rd ability, which is passive, gives enemies amnesia. This is a direct hard counter to Blue zerker, or  any Nomad King, or Blue Boar etc. They cannot use their passive ability, this is a huge huge huge impact to those characters. You could also focus on CR and CRD if you want just massive damage. 

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Red Colonel is a support / DEF partner, for her you want to go high DEF / HP. Note that she does not have a heal ability, so you will need a healer. She has two attacks that deal higher damage with higher defense, so you can focus on defense with her. She also can dispel debuffs on your team, and provide immunity, which helps against blue black shaman stuns, or blue elephant freeze.

 

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Red God of Earth (Red Elephant) is an attack partner. For him it is best to focus on ATK / HP with some SPD. He does high damage, and damage over time. Also his 3rd ability makes the cool downs of enemy abilities much longer, which is great on things such as heal, or revive, etc. He will need to have some HP in order to survive and the added speed will allow him to deal more damage more quickly, as well as use that critical cooldown extend ability. He is best used as a main damage partner. Put Saya on him :).

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Natural 4 Star

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Red Guitarist is a defense / support partner. For her I recommend high HP. She has a 15% AOE heal that also reallocates and evens out all the HP % wise. This is an extremely powerful ability if used correctly. In addition to her healing forbidden AOE, and 25% solo heal she has a great mix of abilities and healing. 

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Red Double Blade Girl (Red DBG) is an attack partner. For her you want to have  a good balance of attack stats, such as high ATK, high SPD, high CR and high CRD. Since she is purely a power attack partner, you want her to output as much damage as possible, and she can self heal based on the damage she does for her 3rd ability. Note that her sleep ability has been fixed! She now sleeps one target, and attacks another. Also since this gives her another action (if she successfully sleeps a partner), all her cool downs are reduced by 1 due to her immediate action. 

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Red Demon Killer (DK) is an attack partner. For him you will want to have high HP, as well as high ATK or CR/CRD. He has a nice mix of abilities. Since his basic attack poisons you can focus a little bit more on the HP side (unless you do CR/CRD). He also stuns, and self heals and deals higher damage once the enemy is below 50% HP.

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Red Drum Beater (Red Drummer) is a support partner. For him you want to have extremely high HP and SPD. None of his other stats really matter. He dispels buffs on enemies and poisons them and that's plenty of damage for him, and his basic attack is negligible. His 3rd ability however is the key to his success. He adds a shield equal to 50% of his max hp to the lowest HP partner on your team as well as immunity, in addition to boosting CR% and ATK damage done as well for 2 turns. For this reason you want a low HP partner to be a tank to combo with him, such as a blue boar. 

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